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  • Posted 2014-11-09 20:19:35 UTC
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  • Count me as excited! RAHKSHI 4 LYFE!

  • Edited on 2014-11-09 20:28:08 by Keeper of Kraata
  • Posted 2014-11-09 21:20:43 UTC
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  • woo first profile

     

    Name: Skia

    Variation: Hunger

    Level: Deux

    Gender: Skia identifies as a masculine Kraata.

    Gear: Skia has a simple quarterstaff that was made in the image of a normal Rahkshi of Hunger's Staff of Absorption, although it doesn't function in the same way, as it isn't an actual Staff of Absorption. However, it does have a nifty modification, in that both of the two metal heads on it can function as claws, able to grab (or crush) something should Skia need it, rather than just sitting there inert. Aside from that, Skia carries a large knife as a backup weapon (before using his claws as weapons) and has managed to acquire a small amount of the local currency by distracting the Fohrok who would otherwise clean up the lost change and return it to whoever actually owned it.

    Appearance: Skia is of the average appearance for a Rahkshi of Hunger, with the black and grey coloured armour, with dark grey spines sticking up from his back and waving around in the air. The only real difference between him and the average Rahkshi of Hunger is that one of his arms has noticeably been replaced.

    Personality: Skia is a Rahkshi that, at times, seems to be inordinately pleased with his own humour, but that's really only because he doesn't often come up with jokes in the first place. Beyond that, he's often rather calm, seeing little point in wasting his energy on the drama that so often plagues some of the other Rahkshi, but that's just typical Kraata Vo sensibility. They steal energy, they don't waste it. He also generally tries to be helpful to the other Rahkshi, dislikes the living stone that the school is made out of, and identifies as masculine (as previously stated).

    Bio: While he isn't the newest student at the academy, Skia is still young, and hasn't had much happen to him so far. The only memorable experience he has thus far is the one that has led to him hating the physical make up of the academy. After all, Rahkshi are powerful beings, even at lower levels; and it stands to reason that sometimes they can make holes in the walls. After one fight where this happened - one that wasn't encouraged and took place under supervision in the gymnasium, specifically - the other Rahkshi all decided that the small hole in the wall that was made and was repairing itself quickly would be great for causing harm to one other Rahkshi, one who had tried to prevent the fight from happening in the first place. For that reason, some of the larger (and more sadistic) Rahkshi all grabbed the peace-promoting Rahkshi - Skia - and shoved his arm through the hole. After the hole grew around it they yanked hard, and it was Skia's arm that lost the tug of war, not the wall's grip. Thankfully it was an easy fix, and Skia's arm was quickly replaced - and the Rahkshi who had taken part in the act were all given a thorough congratulating and Skia was told that the only way that anything bad would happen to them would be if he did it himself. It wasn't long after that that a few Kraata were found missing with their Rahkshi suits still (mostly) whole, while Skia was sitting in his room feeding on some roast Mahi.

  • Edited on 2014-11-09 21:21:10 by The Otter
  • Posted 2014-11-09 22:51:28 UTC
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  • Name: Dodge-256

    Variation: Dodge

    Level: 2

    Gender: gender neutral

    Gear: 256's primary weapon is a spear with the head in the shape of a Staff of Disintegrations'. Their secondary weapon is a one handed curved sword (like this). Xhe is experimenting with the usage of an assortment of large hammers and clubs but isn't very good at using them.

    -Weapons obtained in-game: bolt-action Midak Skyblaster (refers to it as a lightblaster) (lost on Nynrah)

    -Furyboot:

    Its additional features were simple, it could sprout a series of serrated metal plates from its exterior, to be used either as razor sharp prickles to turn even the simplest kick into a lethal swirl of slicing and dicing, or to be laid flat and interlocking with each other to create an extra layer of armour to block or ensnare incoming weapons. In addition the heel could project a metal spike, as long as the leg was from ankle to knee (presumably where the weapon was stored when not in use), probably intended as a sort of lance when Dodge was flying, though who knew what else it could be used for with the right ingenuity

    -wooden walking cane

    Appearance: 256 is somewhat smaller in every proportion than most Rahkshi. If in a crowd, they would stand out due to their "midgetness". Other than that, xhe doesn't depart too much from the standard Rahkshi appearance.

    -Appearance adjustments in game: Dodge is now missing their left leg below the hip.

    Personality: While 256 possesses the intelligence of the new breed, every action xhe takes is devoid of any "sentient feeling", to say it vaguely. Xhe acts akin to a robot rather than a sentient being, with each of of their actions being measured and composed, calculated and cold. Some even believe that xhe hasn't felt a single emotion in all of their life.

    Bio: 256's story began much like any other kraata's: spawned, put in a suit, and sent to Academy. Something must have gone wrong during the creation process, however, as 256, while possessing all of the intelligence of the new breed, did not inherit any of the rage, or any emotion for that matter, that most Rahkshi had. Xhe now spends most of their time either in the library, reading on random subject matters, or training their abilities in the gym.

  • Edited on 2015-02-03 02:26:36 by One-Eyed Construct
  • Posted 2014-11-09 23:26:12 UTC
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  • All three are approved. I'll add them to the list up there when I have a bit more time, but you're all good to go :)

  • Posted 2014-11-09 23:41:14 UTC
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  • Question: Are standard Rahkshi staves capable of the 'dissolve the middle part' bit?

  • Posted 2014-11-10 10:41:31 UTC
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  • (deleted)

  • Edited on 2014-11-20 17:58:19 by Daniel the Finlander
  • Posted 2014-11-10 13:20:18 UTC
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  • Edited on 2017-12-11 07:49:45 by Roman Torchwick
  • Posted 2014-11-10 15:12:38 UTC
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  • Name: Glass

     

    Variation: Chain Lightning

     

    Level: 2

     

    Gender: Glass identifies as male

     

    Gear:

     

    -Standard Rahkshi Staff that can split in two and assembled as a glaive

    -A helmet

    -A smaller, simple staff

    -Feet weapon addons in training (Like Pohatu)

    Received from an assignment:

     

    -Terrortooth, appears as a macuahuitl, like a streamlined club, as long as Glass' arm but thinner than a normal bludgeon. It has a row of spikes coiling up its thin sides, made of some black stone.

     

    Its true power is in the blades, imbued with destructive energies that allow them to chew up anything they touch like a chainsaw despite them not moving.

     

    Appearance: Glass appears as an average build Rahkshi, except scaled up a little. Due to an armour defect exacerbated by his fondness for books, Glass has mechanical trifocals implanted into his eye sockets

     

    Personality: Glass enjoys practising his powers and learning in the library. To him, it is his quest to improve and become the best he can be, and he does so through knowledge and learning.

     

    Bio: Named after the first object he saw(a shard of the glass vat he shattered), the outwardly reserved and quiet Glass can be jolly and relaxed with his few friends in the academy. He works hard at his studies and tries to improve at his powers.

  • Edited on 2014-12-20 06:10:35 by Tenth Norik
  • Posted 2014-11-10 17:08:31 UTC
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  • “I simply don’t have the guts to be gutted.”

     

    Full Name: Snake

    Gender: Male Variation: Teleportation Level: 3

    Equipment:

    • Two shortswords

    • Some daggers and knives

    • Whisper's Bane - a bow that fires arrows made of coalesced sonic energy, impacting with a loud boom

    • Supplies

    Powers:

    • Can teleport a short distance in any direction at will

    Physical characteristics:

    Snake’s suit is slightly shorter than the average rahk, and is quite skinny and wiry. The armour plating is smooth, it’s colouring burnt orange and teal, both colours dulled with wear, his eyes dark red. Geometric decals have been scrawled across its surface, their copper-brass colour matching his mechanical-looking spines.

    Weakness: While Snake is fast and learnt fighting the hard way, he is not very strong.

    Mental characteristics:
    While Snake can fight, he has both a little cowardice and a lot of apathy towards most people and events - an attitude being challenged as he fights with the Rebels and begins to care for his comrades. While he is quite moral, he has no problem with being sneaky or fighting dirty. He has a defiance for authority, and is more intelligent than he lets on.

    Weakness: Snake is not the most likable person, and is not an easy team player.

    Biography:

    Snake came to the school before the First Assignment, participating in it and making allies and enemies in equal measure. He continued to participate in assignments, officially becoming part of ‘Phogen’s Cabal”. As tensions between factions rose, Snake went into hibernation, only to wake up during the Fifth Assignment.

    Allegiances: Himself, the Cabal, the Rebels

    Alignment: Chaotic Neutral/True Neutral

  • Edited on 2017-09-12 19:55:44 by Sil
  • Posted 2014-11-10 19:06:51 UTC
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  • Name: Squid

     

    Variation: Chain Lightning

     

    Level: 3

     

    Gender: Male

     

    Gear: A backpack and a sketchpad. Squid also owns a sword called Sibling with a hinged hilt that splits in two to become a bladed staff. Recently acquired a flame-proof shield. During his disappearance from the school, Squid made a cloak specially designed for a Rahkshi like himself.

     

    Appearance: Squid is a lean but short Rahkshi. His armor is just big enough to fit his Kraata, being more like a plated shell than an armor suit. His Kraata has four long whip-like protrusions, two at his end, and two near his head. These protrusions go in his arms and his legs, as it is most comfortable. When out of the suit, he can move faster than other Kraata by using them like flagella. His armor is all silver and he his six semi-curved plain spines on his curving back. Other than his small posture and faster Kraata, he's your average level 3 Rahkshi of Chain Lightning. (He is VERY small for a Rahkshi, only about 6 feet tall.)

     

    Bio: Squid enjoys the company of others and dislikes fighting. No matter how hard he tries to use his power, the best he can do is leave a medium jolt in an object. This is involuntary, and the other Rahkshi know to be careful when he touches something metal. He enjoys reading and can often be found curled up with a good book in the library. Squid is a bit of a gourmet, and strongly dislikes the food at Corpus Rahkshi. Others don't bother him much do to his kind, calm and friendly demeanor. I may not have said, but he also believes strongly in duty- hence his passionate drive to succeed in events he doesn't like at all.

     

    One of the earliest students to arrive at the school, Squid participated in many of the assignments early on, but as more students arrived he became a bit overwhelmed and started coming around less often. His control over his powers grew when he reached level three, and he made some friends. Squid tried to start a diplomacy class that worked okay at first, but failed eventually. Squid had some small adventures, like when he "stole" as many free samples of fruit as his backpack could carry at a Matoran city, and painting his room with another friendly Rahkshi. However, Squid still felt rather overwhelmed by all the new students and their actions and eventually disappeared without anyone noticing. A long time out in the wilderness taught Squid some valuable skills, but Squid is a diplomat and knew where he belonged...

     

     

    Edited for Squid's return! 

  • Edited on 2015-10-17 13:00:51 by Pohatu: Master of Stone
  • Posted 2014-11-10 21:33:03 UTC
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  • All Approved, but P:MoS? Don't get too carried away with how prehensile those flagella of his are.

     

    Keeper of Kraata: The ones the students can pick usually aren't, but it wouldn't be too hard to imagine getting the Ghosts to fix something like that up for you

  • Edited on 2014-11-10 21:36:38 by I Am Ultron Six
  • Posted 2014-11-10 22:32:58 UTC
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  • Chekquars is also approved. Good to see some out and out villainy :P

  • Posted 2014-11-10 23:24:48 UTC
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  • All Approved, but P:MoS? Don't get too carried away with how prehensile those flagella of his are.

     

    Keeper of Kraata: The ones the students can pick usually aren't, but it wouldn't be too hard to imagine getting the Ghosts to fix something like that up for you

     Any attempt to grab something will end in failure. They are a means of transportation rather than graspers.

  • Posted 2014-11-11 04:27:11 UTC
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  • Name: Vir

    Variation: Anger

    Level: As of beginning of RP, 2: Can cause irritation or anger in those nearby

    Gender: Neutral

    Gear: Currently uses a large sword with a slightly curved tip.

    Appearance: Has the typical white armor of an Anger Rahkshi, carefully maintained to keep its snowy luster free from dirt and scuffs. Has five curved, chisel-shaped spines.

    Personality: Anything but what the Anger breed is supposed to be like according to conventional knowledge. Vir is friendly but timid, cheerful when in a good mood but panicky when upset, and easily overwhelmed by crisis situations. In a direct conflict, they would rather disappear than fight back. Vir is slightly afraid of many things, like heights, water and Rahi, but has a true phobia of flying.

    Bio: Vir quickly that most of their classmates were not quite as tolerant, gentle or submissive as themself, and after a severe public humiliation formulated a strategy to avoid any future confrontations. Simply put, to be constantly polite and to avoid contact with other students whenever possible. It hasn't worked as well as Vir has told themself it has, but it allowed them to largely avoid incurring the wrath of the more aggressive. Vir avoids using their Anger powers on others whenever possible, not because they find it morally wrong but simply because it could only make the threat of harassment worse.

     

    Name: Mahrika

    Variation: Adaptation

    Level: As of beginning of RP, 2: Improved adaptation to environmental conditions and combat tactics

    Gender: Male

    Gear: A simple trident

    Appearance: Mahrika has applied a silver dye to his armor, but the underlying black and violet partially show through. His spines are three uncurved, fenestrated triangles. His eyes are pale blue.

    Personality: Mahrika is quiet and contemplative, and prone to brooding when upset. He appreciates and will gladly return the gifts of kindness and empathy, but easily forms grudges against those who offend him, even accidentally. It takes him a long time to forgive, and longer to admit when he is wrong. He has quite a moral superiority complex.

    Bio: For all Mahrika is concerned, Corpus Rahkshi is a prison. He is determined to one day leave and never have anything to do with the Makuta again. In the meantime, he has done all he can to dissatisfy Tridax's hopes for him, refusing to participate in several assignments.

    The only thing keeping him in attendance is the fact that he knows he is not yet strong enough or educated enough to survive the outside world, and the only reason he can bear to stay is the sea. He goes swimming in the ocean almost every night and sometimes even in the morning or evening.

    The only subject at the academy which he enjoys is social science, particularly the history and culture of the Matoran. He is loyal to his few friends, including Exxan.

     

    Name: Outlash

    Variation: Mind Reading

    Level: As of beginning of RP, 2: Instinctive empathy and mind detection

    Gender: Female

    Gear: She carries a mismatched pair of long knives: one broad and curved like a cleaver, the other narrow, pointed and serrated. She has named them Pain and Suffering, respectively, but this is a secret she intends to take to her grave. It's too embarrassing.

    Appearance: Her armor is painted in mottled shades of muted greens, except for the head, hands and feet, which are the natural mauve. Her spines alternate angles left and right.

    Personality: When others are in distress, Outlash is drawn to their pain like a Muaka to an injured Mahi. The negative emotions she can sense with her empathic power are like an addictive drug to her, driving her to cause them herself, either by physical or emotional injury. She is very aware of her obsession, yet sees no reason why she should abstain. She is by no means masochistic, though, and has as much aversion to being in pain herself as anyone else might. (Due to her reliance upon her Level 1 empathy power, her Level 2 detection power is atrophied, allowing her only to sense if anyone is in the general area.)

    Aside from this pleasure, Outlash is clever and capable of subtlety, but lacks patience and prefers instant gratification when she can get it. With her knowledge of exactly how to evoke specific emotions in others, she can be very convincing and charismatic.

    Bio: Outlash loves Corpus Rahkshi. Zex's torture in the Gymnasium left her in a euphoric state, and her goal is to arrange more pain for the other students, as much as possible.

  • Edited on 2015-02-11 20:33:33 by Akavakaku
  • Posted 2014-11-11 06:05:56 UTC
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  • Vir is good to go. I'll add him to the list up top when I'm back on my laptop rather than phone

  • Posted 2014-11-11 23:51:01 UTC
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  • Okay, let's give this a go. 

     

    Name: Fall

    Variation: Hunger

    Level: Level 2

    Gender: Female

    Gear: Wields a steel catch pole. In theory good for keeping foes restrained, and siphoning off their strength. Also good for bludgeoning with, but so are her fists.

    Appearance: A somewhat large Rahkshi, bulkier and taller than some, though not to an exceptional degree, rather she simply looks more the part of a bruiser than the usual lanky frame of a Rahkshi would. The black of the Vorhak chassis is being painted dark blue and gold, though the black remains on her forearms and feet. In terms of shape, she is keeping the plantigrade legs and hunched over build of the standard Rahkshi chassis. The usual curved, skull-like head of a Rahkshi has been replaced with a more angular and wedge shaped, almost shark-like casing. Fall herself possesses golden eyes, and her flesh is of the usual colors for a Kraata-Vo.

    Personality: A rough, grumpy, proud being, determined to become more powerful. Intellectual matters are a curiosity, but Fall’s main interest at the moment combat. Terrified of the concept of failure, though she tries to keep this to herself. Heights still make her uncomfortable, and she tends to be more irritable while flying.

    Bio: Falling. It was the first sensation she experienced, thrust from her glass womb without warning. It was not a sensation she enjoyed.

     

    Why would she name herself after something she found unpleasant? To remind herself as to why she is so determined to grow more powerful. She had felt helpless, and she will never allow herself to feel that way again.

     

    What started as a desire to become better has begun to grow into a hunger to become more powerful. Might makes right, so far as she is currently concerned, and she will not allow her weaknesses to get in her way.

  • Posted 2014-11-12 00:10:44 UTC
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  • Ah, another Hunger. One more and they'll catch up with Chain Lightning :P

    Approved, in case that wasn't clear

  • Posted 2014-11-12 00:25:11 UTC
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  • Hunger and chain lightning seem to be most popular. I can't help but wonder why...?

  • Posted 2014-11-12 01:15:31 UTC
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  • Hunger and chain lightning seem to be most popular. I can't help but wonder why...?

    I'm not sure for Hunger; I'd much rather have a power that's more useful at the lower stages, like dodge, invulnerability, accuracy, insect control, etc.

     

    Chain lightning: behold.

     

    Darth_Sidious_Lightning.gif

  • Edited on 2014-11-12 01:16:16 by namcurtsnoC
  • Posted 2014-11-12 01:21:19 UTC
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  •  

    Hunger and chain lightning seem to be most popular. I can't help but wonder why...?

    I'm not sure for Hunger; I'd much rather have a power that's more useful at the lower stages, like dodge, invulnerability, accuracy, insect control, etc.

     

    Planning ahead for the endgame.  ;)

  • Posted 2014-11-12 01:37:45 UTC
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  • Second profile.

     

    Note: somebody seems to have tampered with this student's profile. We are currently looking for the perpetrator but we believe it to be Green herself.

     

    Name: Green (that's Dame Green, Lady of the Flies to you, mongrel)

    Variation: Insect Control (so inelegant. How about "Telepathic Manipulation of Arthropod Rahi"?)

    Level: 2 (which will not last for long)

    Gender: female (duh)

    Gear: Kusarigama (I call it Vera), really odd blade (like one half of Mata Nui's scarab shield)

    Appearance: constantly surrounded by and covered with Fireflyers, Hoto Bugs, and Kofo-Jaga, nobody has ever seen Green's true appearance. What is know is that she has a very small torso and very long legs but otherwise resembles a typical Rahkshi. (Keep it that way. You lot are not worthy to gaze upon my true form. The glory of it will burn your eyes.)

    Personality: Green couldn't care less for her fellow students, or for anything at all. To her, all that matters is herself and her own interests. (Why thank you. I'm flattered). As a result, while she will not go out of her way to be petty (Like Chekquars. That child. But he's cute.), she does not possess a shred of empathy in her heart, seeing all others as tools. While she doesn't have a specific ambition in mind yet, it does involve having her own domain and serfs to rule over. (To put it vaguely, yes. The specifics shall not be revealed to you, mongrel). To this end, but also in an effort to organize the school (as much as she is self-centered, she cannot stand chaos and wanton cruelty) she, along with several others, is attempting to form a student council (Of which I will be Dictator... Queen... President... Whatever you call it. The leader.)

     

    ... As you can see from the numerous vandalizations to this profile, Green also happens to extremely vain and full of herself, but strangely, requires validation from others to maintain this delusion of grandeur. Classic narcissist. You reading this Green?

     

    (... What... How ... HOW DARE YOU!!!)

    Bio: Like most of the new breed, Green was spawned, put in a suit, and shipped to Corpus Rahkshi. She took her name from the green light of her tank, the first thing she saw. While at the academy, she has been playing the part of the model student, striving to be the best in everything she does (and I often am the best at what I do). Her true colors are well known to much of the school however; as such, the student population is divided: one half admiring her abilities and the other detesting her personality. She is currently trying to get a student council off the ground in hope of creating a more efficient school but also to increase her own power.

     

    Regarding student council: if there already is one IC, then I'll edit the "creation" bits out. If not, does anybody wanna get on board with this?

  • Edited on 2014-11-12 01:40:47 by namcurtsnoC
  • Posted 2014-11-12 01:51:16 UTC
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  • If there is a council, Exxan might be interested in joining up for the actual student leadership part.

     

    And Xara may be interested simply because Green seems to share her "screw everyone I just wanna be the best" attitude.

  • Posted 2014-11-12 05:10:34 UTC
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  • Green is approved. And no, there is not as yet a student council

  • Posted 2014-11-13 01:46:35 UTC
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  • In terms of Rahkshi powers, I know we're limited by what level we're at, but is there a limit on how much power we can use? Will our energy reserves dry up eventually, like a Toa would?

  • Posted 2014-11-13 02:01:45 UTC
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  • Speaking of Toa, what exactly would constitute "would have died if they were a Toa" part if the first assignment?

  • Posted 2014-11-13 02:11:05 UTC
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  • Dunno. Anything that would kill a normal being, but wouldn't kill a Rahkshi. I'd say that decapitation is a no-no. Dismemberment may work.

     

    I was just planning for Xara to stab her opponent repeatedly in the chest, to be honest.

  • Posted 2014-11-13 02:27:42 UTC
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  • Name: Shatter

    Variation: Fragmentation

    Level: 2 (SOmebody started on level 3. How does that work? I'd like to up Shatter to 3 if I can, since stage 2 Fragmentation is pretty useless)

    Gender:M

    Gear: Shatter has a meteor hammer, mostly because the maces were taken and he thought it looked cool. He doesn't carry much else. He has some carving tools in his dorm.

    Appearance: Shatter is slightly taller and bulkier than the average Panrahk. He greatly dislikes his natural hue, and has painted himself a brighter orange, almost the orange of Pohatu Phantoka.

    Personality: Shatter is fairly carefree, but likes chaos. Not so much in the form of events, but in the form of fragments of things. He considers a shattered object beautiful, and once spent a week carving a detailed statue, only to take it, once it was done, to the gym and smash it to pieces. He then looked at the pieces for hours, before cleaning them up and taking them to his dorm.Despite this... odd hobby, he is known throughout the school and has won many gym tournaments. He is very skilled with his weapon, and though opponents often laugh at him using what amounts to two metal balls attached by a chain, they soon eat their words.

    Bio: Shatter named himself after the first thing he did: Shatter his vat when he came out of it. His unusual choice of weapon drove him to seek somebody who actually knew how to use it. He eventually found somebody and dove into his training wholeheartedly. Other then that and the previously mentioned statue incident, his life is fairly normal for a Corpus Rahkshi student.


    If anybody wants to hear my opinion on the assassination subject, I was planning to have Clockwork go for the chemical aspect. That and booby traps.

  • Posted 2014-11-13 02:53:54 UTC
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  • Dunno. Anything that would kill a normal being, but wouldn't kill a Rahkshi. I'd say that decapitation is a no-no. Dismemberment may work.

     

    I was just planning for Xara to stab her opponent repeatedly in the chest, to be honest.

    Depends on how much of the chassis the Kraata takes up. I assume they are in the very top, so yeah, impaling the chest may be fine.

  • Posted 2014-11-13 03:12:53 UTC
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  • Name: Phogen (FOE-jen, shortened version of Morphogenesis)
    Variation: Sonics
    Level: 4
    Gender: Genderfluid, see Bio for explanation
    Gear:
    Staff of Power:
    Mk I: streamlined pole-arm structure, and quite standard, if regally simple fare. (Lost in disappearance)
    Mk II: a minimalist, cuboidal metal pole that splits a quarter way in on either side, like a tuning fork, and bows inwards to a cylinder for the middle third, which acts as the grip. Otherwise, it has no notable features. It is very hard to break, and stings when it hits.
    Breaker's Song: can launch a disk of pure kinetic energy, gathered from every movement it makes, that will ricochet off obstacles until hitting its target, gathering strength with each bounce. Only one disk can be launched at any time and the launcher will need to recharge between shots (Impounded in disappearance, returned upon return)
    Psionic Khopesh: A parting gift from a helpful and deceased Ce-Toa, this tool is rather exquisitely made. Gleaming silver, practically unused, lightweight and small enough to sling over the back, and very, very sharp, this weapon makes a nice replacement for the lost launcher.

    Appearance: Phogen has taken a liking to marking his/her armor with black dye, especially around the eyes, shoulders and midriff. He/she has even taken a bit of an unusual interest in sculpting his/her body, thinning up the armor plates and bulky joints with a metal file, giving the armor a significantly lither profile, some impressive flexibility, and a hair of an agility advantage over the standard design at the expense of less protection and brute strength. Phogen retains the broad shoulders and has even broadened them slightly, as well as some slight angularizarion and extension of the spines.

    He/She initially acquired this look with an interesting trip to Phantom-on-the-Water. The first set had a sallow, sunken look, and was a bit voodoo and phantasmic in design. This ghastly, ghoulish sort of look gave him/her a slightly waspish look. The yellow gleamed between the primitive black markings. This set, however, was put through the wringer during his/her time as a captive and escapee, and his/her mysterious disappearance resulted in the loss of an arm, paralysis of a leg, and a set of unwelcome Xian modifications.

    Thankfully, his/her father provided a new set, this time made with his/her modifications in mind. The armor he/she currently wears is a logical itineration on his/her first set. Keeping the voodoo aesthetic, but upping the ante, Phogen now wears a dazzling obsidian paint job over her yellow frame, and really messing with the psychology of gender judgment. He is yellow with black stripes, a golden armored hero who wears the shadowy marks of a Son of Makuta with proud masculinity and bold angularity, unafraid to use force and flair in conquest. Strong shoulders and a powerful stance make him the paragon of anti-heroic masculinity. She is black with yellow stripes, an exotic and shadowy demigoddess that tempts from behind dark, feline eyemarks and intoxicating tribal flourishes. The lithe waistline and voluptuous hips make her the ideal of femininity, curved and fluid in her step. He/she is unmistakable.

    Personality: Phogen aspires, perhaps unwisely, to take after his/her father. Needless to say, he/she has picked up some of his traits. Phogen is cunning, and an avid planning enthusiast. Rarely physical, he/she is not the kind to get in fights beyond the verbal, but is developing a reputation for 'creative retaliation.' Not only is he/she skilled in the art of guile, but also in the art of letters and sciences. It is not uncommon for him/her to pull a reference or quote out in an argument, or confuse his/her opponents with a flurry of scholarly speech. Yet his/her tendency to float away from the boring tomes of combat and her kindred during library sessions and battle means Phogen has a bit of a quiet superiority complex and an outsider's venom. And ambition. By the dark one himself, she has ambition. His/Her ego is checked internally, but he/she has no qualms about sacrificing petty morals or loyalties if an obstacle requires it. In fact, she finds such 'shining knight' honorable moralizers humorous when they are harmless, and despicable if not. Phogen is a powerful ally, as long as you don't do something to become his/her enemy.

    Bio: Phogen is already marked as a slight aberration, despite his/her recent creation. An interesting manifestation of the asexuality of Rahkshi, she has been the subject of a few of Tridax's footnotes on the subject of gender. Concurrently developing his/her intellect and sexual identity, and almost immediately setting up daily camp in the library, Phogen is a strange result of some curious initial conditions. Finding the passion and emotions sparked by inter-gender interactions to historically play a role in the rise and fall of kingdoms and rulers, and in that, a tool to be used for profit and pleasure as well as an enticing experience on an internal level.

    But there was a catch. Which gender to choose? Each individually limited the scope of the dynamic, and each had it's major strengths. In general, Phogen was androgynous both emotionally and, obviously, physically. Then, a brilliant idea. Choose both. An emphasis on both genders would both confuse and intrigue her peers, an advantage to him/her. A move perhaps worthy of Teridax? Such rankings would be petty, but that did not stop him/her from comparing.

    Over the course of his/her first two weeks, body alterations and book study filled Phogen's time. Her interaction with peers was minimal, and rapid meals, strange sleep schedules, and an apparent aversion to the commonplace physical training made Phogen seem almost ghostly to her peers. After a recent trade of a memorized transcript of a rare and ancient text that detailed the function and operation of Rahkshi armor for the desired spine, shoulder, and joint modifications with a Nynrah Ghost, Phogen finally felt confident enough in his/her appearance and intelligence to interact with fellow students.

    And interact he/she did. Quickly establishing himself/herself as something completely different, his/her participation being that of an external informant. He/She nearly completely uncovered the complex chain of assassins and their targets before the competition ended. During the course of this, Phogen made both a rival in the moralizing Caoutchouc and his fellow idiots, and a bit of a following. Further solidifying his/her reputation was a little PR stunt that won him/her some respect from the student body as a savior from disciplinary actions. Phogen also codified this following into a cabal. (We call them Phogen's Heroes OOC)

    After a (literally) constructive failure in a seasonally relevant assignment, Phogen leveled up alongside the other first levelers, and acquired his/her little launcher. Alas, this profitable relationship with said launcher was not meant to be. Phogen started poking his/her nose in very dangerous things. Things that got him/her placed on 'academic probation' and required Phogen to meet with a 'enlightening tutor' while out of classes. He/She gave her tutor the slip, and has now returned triumphant to his/her academy with a new set of armor, a new staff, a khopesh, and a vengeance. 

     

    Upon her return, she has began to deal with these pesky emotions getting in the way of her rise to power in the form of the resurrected Exxan. He also made a friend in Hoto, the only one who seemed to interpret an introspective upwelling of emotion as genuine at the time. Still, one had no reason to fear his/her development into a simpering fool built on emotional trauma and daddy issues, no matter what a tearful and emotional reunion with Exxan or a genuine friend may indicate. Oh no. When given the chance during the change in management at Corpus Rahkshi, she helped slaughter a village of Matoran with class and aplomb, loving the chance to wade through the wanton intoxicant known as destruction.

    Contact her if you are interested in joining Phogen's band of merry brothers and sisters. (And contact me if I incorrectly omitted you.)

  • Edited on 2015-07-06 02:34:05 by Funkydude527
  • Posted 2014-11-13 03:58:41 UTC
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  • Oi, Funky: I am Ultron Six needs to approve your profile before you start playing. Sorry.

  • Posted 2014-11-13 04:08:20 UTC
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  • Someone started at 3? Pretty sure that's not allowed, but there may have been special circumstances...

  • Posted 2014-11-13 04:22:14 UTC
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  • It's Squid. I think the 3 was a typo. Other parts of his profile mention him being level two.

  • Posted 2014-11-13 05:25:41 UTC
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  • I'm going to agree with Roman here. Squid's profile says he's level two elsewhere, I'm assuming its a typo where he says level 3.

    Shatter is approved, and you get bonus no-points for having a Rahkshi identical to one I dreamed up (that is, a Panrahk with a meteor hammer) that inspired this whole RPG. So thats something.

     

    Oh and for the record, Construct, Funkydude got his profile approved via PM after asking if all the gender related stuff was fine